And your characters are also susceptible to stress-based attacks if they're driven to flight, then they'll have a negative card buff assigned to them for the next three levels. That's simple enough, but Gitelman said the cosmic horror faction actually becomes more powerful at higher stress levels. One unique mechanic that intrigued me was the stress system: certain attacks and abilities will raise a foe's stress level until they're compelled to flee, leaving them totally vulnerable. You'll level up your characters through their respective ability trees, and you can choose each mission's squad based on which ones you think will best compliment or combo attacks with one another. (Image credit: Paradox Interactive / Harebrained Schemes)Įvery character I've seen falls into the usual turn-based strategy archetypes you'd expect: the bruiser, the rogue, the gunslinger, and so on.
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